Six drills

Aim training modes

Each page is a single aiming problem with its own trainer, score, and explanation. Open a drill to play it, or start any of them below.

What each drill is for

  • Gridshot

    Gridshot is the warmup: several bots stay on screen, you clear them as fast as you can, and new ones fill the gaps. The drill is built for click rhythm and consistency, not a single perfect flick.

  • Flick

    Flick is one target, random location, repeat. You train the explosive stop-and-click used for peeks, first-shot kills, and those wide flicks that decide a round.

  • Target Switching

    Target switching keeps two bots live and places the next spawn away from the one that remains. Every kill is a transfer, not a nearby farm click.

  • Precision

    Precision shrinks the target and puts a timer on it. You cannot spray a blob and call it a hit. Clean micro-adjustments are the whole point.

  • Tracking

    Tracking is hold-aim. A bot moves, you stay glued to it, and your score is the share of time the reticle is actually on target — the core of spray and beam weapons.

  • Aim Test

    The aim test is a benchmark, not a warmup. Destroy 30 targets as fast as possible. You get total time and average reaction per target — a number you can repeat next week.