Aim training modes
Each page is a single aiming problem with its own trainer, score, and explanation. Open a drill to play it, or start any of them below.
Gridshot
Clear as many targets as you can in 60 seconds. Multiple targets stay on screen at once — the classic aim training warmup for building click speed and consistency.
Flick
One target at a time appears in a random spot. Flick to it and click as fast as you can. Trains the explosive wrist and reaction speed used for FPS flick shots.
Target Switching
Two targets stay on screen. Kill one and the next spawns far from the remaining bot — so every shot is a wide switch, not a nearby click. Trains the transfers used in multi-frag fights.
Precision
Tiny targets that vanish quickly. Rewards fine motor control and clean micro-adjustments over raw speed. Miss the timer and it counts against your accuracy.
Tracking
Keep your crosshair glued to a moving target for 30 seconds. Your score is the percentage of time you stay on target — the core skill behind tracking weapons.
Aim Test
The classic aim test: destroy 30 targets as fast as possible. We measure your total time and average reaction per target so you can benchmark yourself and track progress.
What each drill is for
- Gridshot
Gridshot is the warmup: several bots stay on screen, you clear them as fast as you can, and new ones fill the gaps. The drill is built for click rhythm and consistency, not a single perfect flick.
- Flick
Flick is one target, random location, repeat. You train the explosive stop-and-click used for peeks, first-shot kills, and those wide flicks that decide a round.
- Target Switching
Target switching keeps two bots live and places the next spawn away from the one that remains. Every kill is a transfer, not a nearby farm click.
- Precision
Precision shrinks the target and puts a timer on it. You cannot spray a blob and call it a hit. Clean micro-adjustments are the whole point.
- Tracking
Tracking is hold-aim. A bot moves, you stay glued to it, and your score is the share of time the reticle is actually on target — the core of spray and beam weapons.
- Aim Test
The aim test is a benchmark, not a warmup. Destroy 30 targets as fast as possible. You get total time and average reaction per target — a number you can repeat next week.